Roamer for students 3 to 5 years old
This is the simplest of the standard Roamers. It uses counting to determine the number of moves to make or how long to wait. It turns in quarter turns. It also has four user keys that the teacher can set up. So for example if you are doing project about dogs, you can add a dog bark to the Roamer’s capability.
Roamer for students 7 – 9 years old
Primary Roamer is the third step in developing coding skills. Students can give speed, volume and power different values. This gently introduces the important mathematical idea of a variable. You can also introduce Procedures: a basic idea of computing and problem solving. The Input and Output features add to the range of applications suitable for this age group. Importantly, Roamer does this in a way that meets the student’s immediate needs while building a foundation for their future studies.
Roamer for students 9+ years old
This Roamer is the most advanced of the standard Roamers and as you would expect develops the control possibilities enormously. You can attach sensor, motors and other devices to make your projects come to life.
For students 9+ years old.
The key idea behind the Roamer design is that you can create a robot to meet specific needs. Changing the Keypad is a quick way of doing this. If you need to keep changing to a Junior Roamer you will find this Keypad useful. It means you can share the Roamer with pupils in different age groups.
Replacement Keypad Graphics for all Standard Roamers.
- 5 x Early Years Roamer Keypad Graphics
- 5 x Infant K-1 Roamer Keypad Graphics
- 5 x Primary Roamer Keypad Graphics
- 5 x Junior Roamer Keypad Graphics
Roamer for the Whole School
This is the ideal package if you want use one Roamer throughout the school. The pack contains: One Base Platform and all four Standard Keypads (Early Years, Infant K1, Primary and Junior). If you move Roamer from an Early Years Classroom to an upper Primary classroom you can change the keypad in a few seconds. You do not need different robots for different age groups. By adjusting the Roamer students build on previous knowledge. You save £20 compared with buying each part separately.