Roamer – Discovery at Every Turn
Valiant Shop » Products » Activity Packs » 1524-120CD Coding Activities: Ages 5 to 7

Understand Key Coding Concepts

For those who have trouble connecting to the internet at school.  You can still access the online version if you have the CD once you complete this purchase.


Scope and Sequence

RefActivity TitleSummaryTopics
Introducing Basics: These activities introduce the key ideas of algorithm, instruction (commands), program and bug.
1.1Postman PatsyChildren learn how to play Turtle an important part of work with Roamer.Algorithms
1.2Roamer SnapA game to help students become familiar with Roamer's basic instructions.Instructions (Commands)
1.3Stepping OutStudents combine the skills learnt in the first two activities as they code their first Roamer program.Write Programs, Reason and Predict.
Understanding Basics: Students get the opportunity to see how the key ideas (algorithm, instruction and program) compare with one another and think about how programs behave.
1.4Spot the BugA game where before students test a program they decide whether they contain bugs.Write and Test Programs
1.5Hungry BunniesStudents have to decide which algorithm and program will lead the Roamer animals food.Algorithms, Write and Test Programs, Reason and Predict
1,6Hey Diddle DiddlePupils choose which programs will find the nouns in a popular nursery rhyme.Algorithms, Write and Test Programs, Reason and Predict
1.7Once Upon a Time...An activity that helps students understand data in a computer and engage in some creative writing.Write and Test Programs, Data
Practical Application: Students reinforce their understanding of basic computing ideas through practical programming challenges.
1.8Secret CodesA spelling game involving programming Roamer to code and decode secret messages.Write and Test Programs, Data
1.9Calculating RoamerEvaluate programs and then use them to perform calculations.Algorithms, Reason and Predict, Test Programs
Reprise: Consolidate everything the student has learnt in this package The Four Labours of Roamer is a multiple activity adventure game, loosely based on the Labours of Hercules.
1-10The Four Labours of RoamerThis is a multiple activity adventure game that reprises everything the student has learnt in this package.
1.10.1Lion TamingStudents choose an algorithm and program Roamer to spell lion from letters placed on a grid mat.Algorithms, Reason and Predict, Write and Test Programs
1.10.2AccessorisingStudents program Roamer to go from shop to shop, until they find a very high end designer belt.Algorithms, Write and Test Programs
1.10.3Clean UpThe students use Roamer to clean up an area by pushing the "trash" out of the way.Algorithms, Write and Test Programs
1.10.4ScrumpingThe children write a program that will make Roamer "gather" a basket full of apples.Algorithms, Write and Test Programs

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wpcf-is-curriculum: 1

Price: £25.00

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